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Rivals of aether steam workshop
Rivals of aether steam workshop










rivals of aether steam workshop
  1. #Rivals of aether steam workshop for free
  2. #Rivals of aether steam workshop Pc

When you want to assign a custom sound to a Grid Index (or anything else), use the function sound_get(“sound_filename_goes_here”). Then, each of the attack’s ‘Hitboxes’ can be set to appear during a specific window frame. Each ‘Attack’ has a set number of ‘Windows’ that are cycled through in order. ‘Windows’ can be thought of as a group of animation frames. Grid Indexes can be separated into three categories: ‘Attacks’, ‘Windows’ and ‘Hitboxes’. The rows of indexes and numbers here are what defines all of your frame data, hitboxes, sound effects and everything else. In the files listed here, Attack stats and properties are defined with a long list of ‘Grid Indexes’. Editing Your Character’s AttacksĪttack information is stored in the ‘scripts/attacks’ folder.

rivals of aether steam workshop

In Training Mode, you can press F5 to reload the character and test your changes quickly. Rinse and repeat until your character’s movement fits what you are aiming for. Try changing some numbers around, then open up Rivals’ Training Mode and test out the character. For everything else, use the Rivals General Stats Sheet for a good point of reference. Even slight changes to these numbers can have a big effect on a character’s weight and survivability. Take special care when editing your character’s ‘hitstun_grav’ (default 0.5) and ‘air_friction’ (default 0.04). If you are using Sandbert as a template, it is very important that you edit these entirely, as Sandbert’s stats are much stronger than the average character. See the Workshop Player Variables list to see what all of them do. ‘scripts/init.gml’ contains your character’s base stats, and other base variables. Ask the creator for permission before using large sections of a custom mod.

#Rivals of aether steam workshop for free

While other character mods can be borrowed as templates, not every character is open for free use. Only recommended after you’re familiar with the basics. Sandbert With A Phone – Sandbert with improved code, balanced stats and a bunch of added training-mode functions, made by Muno. Sandbert – The “official” template character.īlank Character Template – A completely empty template. I would recommend using one of the following: The first step to building a character is to choose a template to build from. I recommend going through the Rivals in-game tutorial before you begin modding. Most parts of a Rivals character can be made without any “real” code, and many creators in the community are willing to help with the remainder.įinally, you’ll have an easier time if you’ve learned the ins and outs of playing Rivals of Aether! Some modders have picked up the game and jumped straight into Workshop, but quickly ran into issues with their character because of a game mechanic they hadn’t discovered yet.

rivals of aether steam workshop

Note that when making a character from scratch, over half of the work will involve drawing and arranging your animations! If you’re new to pixel art, consider checking out some pixel art and animation tutorials first, even if you’re using an existing sprite sheet as a base.Ĭoding skills are very useful, but not essential, depending on the character.

#Rivals of aether steam workshop Pc

What you’ll needĪ computer, a PC copy of Rivals of Aether, a bunch of spare time, and ideally some basic art skills. Rivals of Aether hasn’t had any real guides or walkthroughs made since Workshop support debuted a year ago, so here’s an attempt to change that! The goal of this guide is to outline all of the technical aspects for creating a Workshop character, provide links to all the necessary tools and resources, and answer all of the most common hurdles that new creators may run into.












Rivals of aether steam workshop